Nothing gets uploaded
There is no server to upload to. The clip lands in your folder the moment you let go of the key, and what you do with it from there is your business.
100% local · no account · no telemetry
Klaito records what just happened and saves the clip wherever you tell it to. No server, no upload, no watermark.
Version 1.0.0 · Free · macOS 13 or later · Windows and Linux on the way
The usual clippers are the shop window of a service: account, upload, online trimming and a link that expires. Klaito is only the recorder.
There is no server to upload to. The clip lands in your folder the moment you let go of the key, and what you do with it from there is your business.
No login, no email to confirm, no free tier with a watermark burned into your video. Open it and record.
No analytics, no identifiers, no backend to report to. Your settings are a text file on your own machine.
Both modes live together: you can keep the buffer running and record at the same time, because underneath it is a single capture.
Klaito keeps the last minutes of play in the background. When something happens you press the hotkey and that stretch is saved as a clip. No need to remember to hit record before the play.
The length, the quality and the folder are yours to choose.
One key starts it and the same key stops it, OBS style. Starting is instant, and the file begins a touch before the button on purpose: better to overshoot than to miss the moment.
While recording you can drop bookmarks; when you stop they come out in a .markers.txt next to the video.
Two buttons, because they are not the same thing: a system screenshot at native resolution, and a frame pulled straight from the buffer, which is exactly what the clip would look like.
There is no process for the buffer and another one for recording. There is one session writing numbered segments, and everything else is served from those.
The capture writes short segments of already-encoded video. A separate thread deletes the old ones so the buffer never eats your disk — but never the ones belonging to a recording in progress.
Saving a clip or stopping a recording is just saying which segment to start from and which one to end at. That is why it answers instantly, however long the session ran.
The segments are concatenated as they are, without going through the encoder again: no quality loss, no waiting, and no CPU spike right when you are playing.
Six global hotkeys, set from inside the app by pressing whatever combination you want. Record and buffer are toggles: the same key starts and stops, because nobody remembers two combinations in the middle of a match.
Those are the macOS defaults; on Windows and Linux it is Ctrl instead of ⌘. Is the game already using the key you want? On macOS you can switch it to observer mode: Klaito sees the key go by without taking it from anyone, the same trick Discord uses for push-to-talk.
Everything is set from inside the app and applies to the next recording.
| Systems | macOS 13 or later. Windows and Linux in development. |
|---|---|
| Video | H.264 or H.265, with hardware encoding on macOS. Frame rate, bitrate and resolution are configurable. |
| Container | MP4 or MKV, with the option of an extra MP4 copy remuxed without re-encoding, ready to share. |
| Audio | Microphone and system audio as independent sources, each with its own volume (0–200%) and independent from the system volume. |
| Instant replay | Configurable window (120 s by default), written as short segments that are concatenated without re-encoding. |
| Multi-monitor | You pick the display by its real name, not by “Screen 0”. |
| Files | Destination folder of your choosing, and optional splitting by size for long videos. |
| Disk | Around 1.5 MB per second at 12 Mb/s: roughly 175 MB for the default 120-second buffer. |
If what you use Medal for is the instant replay hotkey, then yes: Klaito does that part and stops there. What it deliberately does not do is accounts, uploads or an online library. Your clips stay on your disk, in the folder you chose.
NVIDIA's ShadowPlay only exists on Windows with a GeForce card, so on a Mac there is nothing to install. Klaito's instant replay is the same idea — a rolling buffer of the last minutes plus a hotkey — using the Mac's own hardware encoder.
No. Klaito has no server, no accounts and no analytics: there is nowhere to upload anything to. Clips go to the folder you choose and the settings to a text file on your machine.
No. Everything Klaito needs ships inside the app, including the system-audio helper on macOS. Nothing to install system-wide, no separate extensions.
Yes. The hotkeys are global, so they answer with the game in front. If the combination you want is already taken by the game, on macOS there is observer mode, which lets the key through instead of keeping it.
Because that is exactly what the app does, and macOS requires you to authorise it yourself. It is asked once, it is the standard system permission, and it also covers capturing the audio coming out of your speakers.
It depends on the bitrate: at 12 Mb/s it is about 1.5 MB per second, so roughly 175 MB for the 120-second window. The buffer recycles itself, so that figure does not grow over a long session.
Yes. No paid tier, no watermark, no account and no upload limits — there is no upload to limit.
The capture was designed for all three systems from the start and the code already covers Windows and Linux; what is left is the packaging and testing them properly before publishing builds.
No account, no upload, and no waiting for a server to process your video.